A downloadable RPG zine

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MAYBE FOUR DAYS, ON FAIR WINDS

The ship’s navigator collapses. Her seizing limbs beat staccato on the deck. The captain points at her and says: “That’s how you know we’re near.”

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In Stray Virassa, locals are outnumbered ten-to-one by immigrants: sailors from distant Mu -- drowned, dead. Spectral.  

This is the Fourteenth Hell of Mu-folk tradition, the one reserved for those lost at sea. But life goes on. Phantom pirates leave on raids. Deposed emperors wage gang wars. Peddlers hawk shipwrecked porcelain.

The ghosts pine for their homeland. Few remember it. None can agree on the specifics.

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Stray Virassa is an adventure setting inspired by diaspora angst, wuxia tropes, and ancient Nanyang Chinese communities. A rules-less, 40-page gazetteer filled with characters, motivations, and uneasy relationships. Random NPC generators. A die-drop generator for lost and contradictory homelands. 

Part of A Thousand Thousand Islands, an RPG zine series inspired by the material cultures, lived stories, and mythistories of Southeast Asia. 

For more information and print copies, visit athousandthousandislands.com.

By Centaur Games, who are Mun Kao and Zedeck Siew.

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Purchase

Buy Now$5.00 USD or more

In order to download this RPG zine you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:

Stray Virassa_bookmarked_v1.pdf 13 MB
Stray Virassa_pulloutA_v1.pdf 1 MB
Stray Virassa_pulloutB_v1.pdf 202 kB

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